I really enjoyed the demo for this game, and can't wait for more! I may be a little late to the party too, but I did a video on the game as well!
FIGHT KNIGHT (Kickstarter demo)
A downloadable game for Windows
FIGHT KNIGHT is a mix between a first person dungeon crawler and a high speed action game. Players spend their time ascending a massive Tower, learning the story of FIGHT KNIGHT and getting to know friend & foe alike. Along the way they'll solve puzzles, collect artifacts and help FIGHT KNIGHT grow in power. Encounters take place in real time, through grid based melee combat. Wits and reflexes pave the way to victory. Will YOU master the Tower and those who wait within?
This is the DEMO for FIGHT KNIGHT, a game currently undergoing development. If you'd like to learn more or possibly support said development, please check out our new KICKSTARTER! :D
ESCAPE = pause
ARROWS or WASD = move
Q, E or X, C = sidestep
SPACEBAR = punch
SHIFT = map & block
CTRL = special
Xinput controllers are also supported! controller controls:
dpad/left stick = move
L2,R2 = sidestep
A, L1, R1 = punch
B = map & block
Y = special
for bug reports or long-form feedback, you can feel free to email us at :
you can also reach us at:
|Published||83 days ago|
|Tags||Action-Adventure, Beat 'em up, chiptune, Dungeon Crawler, Fighting, First-Person|
|Average session||About an hour|
|Inputs||Keyboard, XBox 360 controllers|
|Accessibility||Subtitles, High-contrast, Interactive tutorial|
ENGLISH PLAYERS: please download "FIGHTKNIGHTVKS17_ENG.zip"
Extract the files from the .zip file into a folder and execute fightknight.exe
"FIGHTKNIGHT_vks_archive.7z" contains all 16 previous versions of the KS demo, uploaded here for archival/curiosity purposes.
DANGEN Entertainmentがローカライズした日本語版のFight Knightのデモを
- FIGHT KNIGHT kickstarter demo version 17 (final!) 47 days ago
- FIGHT KNIGHT kickstarter demo version 16 63 days ago
- FIGHT KNIGHT kickstarter demo version 14 69 days ago
- FIGHT KNIGHT kickstarter demo version 13 72 days ago
- FIGHT KNIGHT kickstarter demo version 11 77 days ago
- FIGHT KNIGHT kickstarter demo version 10 79 days ago
- FIGHT KNIGHT kickstarter demo version 9 81 days ago
- FIGHT KNIGHT kickstarter demo version 8 82 days ago
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I literally made an account only for telling this to the developers:THIS GAME IS AWESOME, I had a blast playing the demo, looking forward for the release!
Hi, would it be possible to allow download of older versions of your game for archival purposes? Thanks!
Sure! When I upload the final demo revision within a day or so I'll also add an archive .zip of all the previous versions, too.
This game was so much fun, can't wait for the full release!
oh boy does this have future!!! BRILLIANT GAME MATE! loved everything about it :)
I really love the feel of this game! I'm pretty sure I didn't get that far, but it was still brilliant. I love the mix of an instanced battle system and a dungeon crawler. That and the music is just so great! I'd definitely play this game on my own time.
How do you run the game in fullscreen?
Please...i need to modify control of keyboard. It's hard to use because ctrl and shift are hotkey of my Chinese input meth. It means when i use block, i just lost control except press shift again.
Hmm...for some reason I can't get the demo. The Download button doesn't do anything for me.
Are you able to download any other itch.io games? There aren't any permissions or anything, so you should be able to
I'm not able to. That's odd, since I've downloaded games from here before.
In the end, I was able to get the download working on Chrome, instead of Firefox like I have been using. Maybe it's something with the site/browser?
I'm wondering, do you foresee any legal issues with EA concerning their "Fight Night" series of boxing games?
It's a very mild concern, but I think it is unlikely as it's pretty tenuous ground for trouble, and we are not remotely big enough of a fish for EA to fry anyways
This review is fresh off the presses, though not as fresh as the newest version. If the game magically turns into something absolutely tits-up amazing, I’ll be forced to play again.
Anyway, this was a disappointment to me, especially considering how long I’ve followed your Tumblr for. I would have thought it more visceral considering the title, but I suppose not. Kratzen gives it two stars out of five, and you should feel lucky to earn that, given how miserable I felt during it.
Hey thanks for the demo review dude, I'm sorry you didn't end up liking it. I appreciate the criticism! I would say that you may enjoy aspects of the game more were you to spend some more time, seeing more of the content, but I totally understand if you don't want to. If the game doesn't grab you from the start, you can hardly be expected to trudge through more of it :P
Never being in a position where somebody has fairly criticised me, I have no idea how to put myself in your shoes. I did get a picture of somebody flipping off my website, though. What would I do to them? Ignore them to death?
I remember millionaire ad man David Ogilvy being disinherited by his mother on the grounds that “he would make more money than was good for him without me”. I take it you’re similar; you already have the marketing portion down pat, which is more than I could ever do with my games.
The impressive part isn’t that you did that; it’s that, in the first place, you convinced a rag-tag team of presumably unpaid members to join you, which I was never able to do despite having max Charisma.
In the second place, it’s that you made other games and weren’t discouraged when they crashed and burned, and they must have, because I’ve never heard of you before FIGHT KNIGHT. I did one. Once. And then I stopped, because I was but a husk of a man.
But you seem to know what you’re doing, if only because of that Ninja Baseball Bat Man avatar.
SUCH A FUN GAME THE MUSIC WAS ASTONISHING AND I JUST CANT WAIT TILL IT COMES OUT
Sweet art, cool gameplay and music...music making love with my ears (so much love chiptune)
Can't wait for release!
Really nice demo (and I tought it wasn't for me^^). Really original and fun combat mechanics and thank god, it's not another rogue-lite :S
And congratz to whoever made the OST. Love it!
Just a few things that bothered me though:
- I don't really see the need of grid-based movement in exploration mode, it's tedious and doesn't bring anything
- Getting back to bed all the time can be frustrating, especially with the random encounter system. But again, it's mainly because of the grid-based movements.
Keep up the good work. Can't wait to see how it will evolve over time :)
Eh, itch says this game is not available for Windows? It says it's not available on any platform.
Recorded a quick video of your game if you'd like to check it out!
This was a cool game I had a lot of fun with it, and made a video, ca't wait until the game is finish, and I LOVE the soundtrack :D
Keep up the good work!!
Great game! Good mix of brawler & old school dungeon crawl!
page screenshot & trailer are more eye-catching than preview image..
try to use gif as preview image
btw love your game <3
AND I thought good gamedevs were dead! This is fantastic! I have been waiting so long for this game! Still waiting for the full game.... #hype
backed this thing to greatness!
The soundtrack does it for me...
hi and big thx for this amazing game :) i mad a little video of your great game :) i like the grapihic style. great job and 5/5 greetings from germany
Great game guys! The combat feels awesome and smooth, never boring and always fast paced, the art style is very impressive, I like the fact that is old school but at the same time new and fresh, you got the right balance :D
I made a video playing your game:
if you want to check, best of luck for your kickstarter campaign, you deserve it, cheers!
Extremely fun, couldn't put it down! The whole of this is so cohesive and solid, and the play feel is fast and addictive without being overwhelming. Great use of art, music/sfx, and motion to provide feedback/queues as well.
Noticed that it is a bit easy to just keep side dodge punching or uppercutting everything rapidly to avoid damage, so only a few enemy groups ever felt challenging or like specific tactics were needed. Didn't find much a reason to block because knocking enemies around/down to stun them was easier. Demo boss was also rather easy because of this.
Congrats on getting backed!
This games not for me, but, it looks GREAT in portrait mode and has really really nice music and sound fx.
It's quite the rush during combat. Congrats on doubling your KS goal. :)
Having a lot of fun so far! Love the fast paced combat and am really looking forward to an even harder difficulty in the full version!
If there's anything I'd comment on, I'd say it would be nice if the map would stay open after changing floors or getting back out of combat. I could see it getting a little tedious having to reopen it every time. Also I'm not sure if it's just for the demo's sake, but the encounter rate is pretty high. It would be nice to be able to explore a bit further without getting into a fight, especially with as complex of dungeons as you seem to be making (no complaint there).
Also, I gotta say I love all the little names you give the groups of enemies.
FINALLY! I'd wish you luck on the kickstarter, but you're only $600 away as of my typing this, so
Super tight controls and satisfying as all hell to punch stuff.
Nice! I've wanted to play this for a while now. DEMO!!! :)
AMAZING GAME! MUST PLAY!