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FIGHT KNIGHT (2017 Kickstarter demo)
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Devlog
FIGHT KNIGHT kickstarter demo version 17 (final!)
August 05, 2017
by
boen
3
fixed glitch that let you skip the sword shatter animation all punches now advance dialogue instead of just the basic punch fixed items showing up on the game over screen improved tutorial logic fixed...
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FIGHT KNIGHT kickstarter demo version 16
July 20, 2017
by
boen
3
-dodge iframe balancing -gave mymmys a second attack -revised the map with all-new icons, so you can actually tell what things are -JAPANESE LOCALIZATION by the good folks at DANGEN entertainment!...
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FIGHT KNIGHT kickstarter demo version 14
July 15, 2017
by
boen
3
new: -added minor zone 1 detailing -parry polish, slomo + particles -reduced player invincibility frames on dodges -added roulette time limit -new dungeon move, hold back + punch to quickturn -new bat...
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FIGHT KNIGHT kickstarter demo version 13
July 11, 2017
by
boen
1
completely revamped zone 1 visually slightly modified zone 1 layout changed the zone 1 boss skellies to armored skellies switched to a larger font...
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FIGHT KNIGHT kickstarter demo version 11
July 06, 2017
by
boen
2
improved map readability added dynamic music system with some new tracks added additional opening "save nag"...
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FIGHT KNIGHT kickstarter demo version 10
July 04, 2017
by
boen
4
Added indoor palette shifting in desert zone streamlined head puzzle access/exit route in desert zone...
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FIGHT KNIGHT kickstarter demo version 9
July 02, 2017
by
boen
1
increased armored skeleton poise increased skellotaur poise increased king casket poise slightly modified zone 2 head puzzle layout...
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FIGHT KNIGHT kickstarter demo version 8
July 01, 2017
by
boen
2
retooled the falling head puzzle at the end of zone 2 rebalanced enemy spawn rates in zone 2 slightly streamlined button/waterfall layout in zone 1 fixed bug where you could fall out of the map in zon...
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